![]() ![]() Sensitivity 10 makes it a lot easier to control.16:55: Telekawaru of SNES9x fame has scanned and uploaded some pics of his Bleem! CD and cover check them out at the link below: Pointer still moves, correct it with TRIM potentiometers.įeeding it values from 0 to 119: (the 4682 stuff is because I've mapped the analog joystick to the keypad keys) Then move the joystick to a neutral position. The program can find minimum and maximum values and aspect ratio of your Need to set thousands of options, install a special Plug'n'Pray Advancedģ2-bit Analog Joystick Driver(tm) and stuff.Īfter starting AnalogMouse move your joystick in all directions so That's all No calibration is needed, you don't Hard drive and a lot of memory, running UAE (To be honest - I made this program just to be able to playĭoomAttack with my analog joystick, compatibility with the system and otherĪny Amiga with at least Kickstart 2.0, about 8KB of free memoryĪnd 6KB of free disk space. I tried it with DoomAttack, ADoom and MegaBall and it was working Your joystick to work with the system as well as play many mouse-only Mouse with an analog joystick connected to the joystick port. 15 micro-X axis 0-220 (Full Range of Amiga 0-255)ĪnalogMouse v1.0 by Piotr Pawlow (PP/UNION)ĪnalogMouse is a CLI-only tool that allows you to control your Note theses values may be a little different depending on Priced analog joystick for the Amiga, this is "Compatible Games" "Compatible Games" So until someone develops a standard or makes a fair This hack will allow you to switch between all theĭifferent functions, so you will be compatable with programs Potentiometer wiper for added sensitivity! Why they choose Some swapped the X & Y axisĬonnections and some swapped the Fire button 1 & 2Ĭonnections, while others need a capacitor on the X & Y Some software companies wrote theĪnalog drivers differently. The major problem is there is no standard for analog That there were alot of different hacks out there all trying While researching analog joysticks for my Amiga, I found It reads 78F0 from $dff014 and then writes 78F0 to $44332Įverything seems to work properly if I reverse the byte order with:Į-mail: David Templeton All Rights Reserved So in the debugger I put in a watchpoint to see what's going on: I'm modifying the x axis and its the low bits that are changing but on the screen the Y axis values are changing. Jet Pilot by Vulcan Software has a good calibration program (only the cracked version would load and run in mame) There's a few games that have analog joystick support, one is Nova9 which has a totally incorrect manual with regard to analog joystick support, you have to hit the period key to get it to enable (at least with the pal version). I set a watchpoint on POT1DAT = DFF014 and it looks like its getting the right data. So it reads properly, but I can't figure out why the high and low bytes get swapped. ![]()
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